Unity游戏制作--一个都不能死(3)
第一个程序
Jump C#代码:
using System.Collections;using System.Collections.Generic;using UnityEngine;public class Jump : MonoBehaviour { public bool isJump = false; public Animator anim; // Use this for initialization void Start () { anim = GetComponent<Animator>(); } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { isJump = true; anim.SetBool("Jump", true); } else if(Input.GetMouseButtonUp(0)) { isJump = false; anim.SetBool("Jump", false); } }}
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编辑:--ns868